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She graduated from Marianopolis College and enrolled in McGill University’s computer science program. Her first post-college job was as a programmer for Sony, where she eventually helped in the creation of Sony Online’s first Research and Development group. This led to Electronic Arts where she worked as a producer on The Sims Online. In 2004, she started working for Ubisoft Montreal, where she was appointed as producer of Assassin's Creed. Raymond later joined the G4 program The Electric Playground as - en.wikipedia.org
Eight months pregnant with her first daughter, Jade Raymond received a call from her boss requesting she come to work for a meeting. "I knew that Ubisoft was establishing a new studio in Toronto, but I never imagined they ... by unknown
Jade Raymond played a pivotal role in the development of Assassin's Creed, and now heads up Ubisoft's Montreal studio — now she̵... by Mark Serrels
It's our responsibility; doubly so for people like me who can make a difference, or push for something getting funded." - Ubisoft's Jade Raymond Raymond also had some comments concerning the bigger players in the game ... by RawmeatCowboy
Jade Raymond - Ubisoft Employees Tired of Making Shooters - posted in Computer Games: http://www.eurogamer...11-jades-empire Jade Raymond, director of Ubisoft Toronto, recently spoke to Eurogamer about the gaming ... by unknown
Ubisoft's Jade Raymond calls upon developers to take more risks - Attack of the Fanboy
Jade Raymond of Ubisoft hopes to inspire women to join the industry - GameZone
Splinter Cell Studio Head Wants Games to Grow Up - Kotaku
Ubisoft Dropping $505 Million in Jade Raymond's Toronto Studio - PlayStation LifeStyle